( I hate when bugs in programming are inconsistent ) Well, the way it 'breaks' the manual mode/combat mode is random. Once it has, you can delete the trigger, the prop, or both. We make a new trigger, call it DeleteMove and give a When OnStuff as the rest, however the if checks the PropPoint variable to see if it equals the coordinates you wish the prop to reach. In our movement trigger DoMove, we add a new Do that sets the int variable proppoint to equal the current location of the prop, whichever axis is relevant. We'll create an int variable and call it PropPoint. One object is not brutal on the engine, but it gets heinous quickly.Ĭlean up is essential to ensuring the game doesn't become unplayable. So that gets the object moving along the X axis at a rate of 0.25 per 0.06 seconds. Make the delay something short like 0.06 seconds for a smooth animation. Now we add another Do: System > Send Game Event after Delay > OnStuff Move Prop to ( ( Current location of Prop ) + ( ) ) Now change the end of the equation to Current loc of prop + 0.25 (or another small increment). Right click 'offset by' and change to arithmetic.įinally, right click the last triggering actor in the equation to get 2d point. Right click Current location, and change it to Current location of Prop. Now we make another trigger, we'll call it DoMove, this one is Our first trigger, StartMove, will start a chain reaction by System>Send Event I'll assume you know how to handle this part. This can be an interaction, a region, or just the map start. Prereq is compare boolean, if true is falseĬhoose a method of trigger. In short, you are teleporting the prop a little bit very rapidly.Īny prop will do, you can have a moving wall, payphone, car I used the monorail trains. It took me some time googling to find the solution so I'm writing this for future modders. There are no such things and the Move Prop function will teleport the prop on activation. The moderator(s) of /r/ShadowrunReturns reserve the right to moderate posts and comments at their discretion, with regard to their perception of the suitability of said posts and comments for this subreddit. Posts not directly relevant to Shadowrun Returns will be deleted. Please direct all Shadowrun Online-related posts to /r/ShadowrunOnline and those dealing with the tabletop RPG to /r/Shadowrun. r/BattletechGame – HBS' upcoming strategy game r/HarebrainedSchemes – A subreddit about HBS The Official Shadowrun Universe site: News, forums and misc for Shadowrun Returns, Shadowrun Online and PnP
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